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Mass Effect 3 : annunciata una nuova pesante patch

Da Notizieplaystation @Notizie_PS
Mass Effect 3 : annunciata una nuova pesante patchIn uscita per il prossimo 4 ottobre 2012, la nuova patch di Mass Effect 3 si pre-annuncia piuttosto corposa, almeno per quanto riguarda i contenuti.
Il log completo, in lingua inglese, è visibile dopo il consueto break. In linea di massima l'aggiornamento serve per correggere parecchi bug presenti nel gioco, oltre che ad apportare numerose modifiche :

- Fixed tutorial tip that didn’t properly display an unbound command- Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons- Sabotage power evolution 6 increased tech damage bonus no longer stacks- Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon.- Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods- Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped- Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies- Krogan Vanguard Rage bonuses now work properly- Fixed Shepard’s shadow from not appearing after entering and exiting an Atlas- Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear- Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game- Players can no longer grab Geth Pyros over cover- Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable- Attempting to equip similar weapon mods will now present a ‘Slot Occupied’ message- Asari Justicar passive power evolution 3 power damage and force bonus now works properly- Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%- Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons- Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards- Fixed pathing for Banshees so they don’t get stuck in a teleport routine- Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies- Fixed dropping Retrieve Objects that could potentially fall under the level- All Batarian and Krogan kits will now stagger less than other kits- Ops Survival Packs now grant a one second damage immunity when consumed- Singularity power re-designed:*Singularity no longer has a maximum number of charges and will only be destroyed when the time runs out*Performing a biotic combo on someone floating in the singularity no longer ends the singularity*Base cooldown changed to 8 seconds*Base duration of the singularity changed to 8 seconds*Base power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularity*Base power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity)*Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus)*Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase)*Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic)*Evolve 6 now detonates biotic combos when the singularity explodes- Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to- Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone- Fixed SMG Ultralight Materials Mod not having impact on power recharge speed- Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon- Fixed player death camera beginning before a sync kill is complete- Fixed an issue with talent points remaining after a character promotion- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them- Fixed an issue with Private Lobbies not staying private after the match has begun- Krysae no longer ignores enemy shield gates- Fixed various weapon sound-replications for clients- Concussive Shot changes:Evolution 3 damage and force bonus now applies to frozen and chilled targetsEvolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds- Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients- Fixed Leviathan DLC Weapon Mods not carrying over to New Game +- Marksman will instantly reload weapon ammunition when activated- N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage- Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield- Fixed automatic revive at a specific spot in Firebase White- Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades- Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack)- Fixed the health bar position of Tactical Scan on Swarmers- Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving- Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.- Fixed an issue that caused the Retrieve Objective wave to not recognize the recovery of the object when it enters the retrieve zone- Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack- Fixed Decoy that was blocking the use of ladders to NPCs and squadmates- Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine- Fixed icons of powers disappearing from the Character Screen- Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering- Fixed an issue in which purchasing multiplayer card pack purchases would not completeExploits Fixed:- Fixed an exploit that allowed players to be invincible and invisible to enemies- Fixed an exploit where players were able to use rockets from other weapons
PS3 Only:- Fixed an issue on PS3 where after accepting an invite, a player could get stuck in a multiplayer screen by entering the store from the promo screen and then exiting without purchase- Fixed a crash when pressing PS button during the game’s boot sequence

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